#ifndef GMSetID_h__
#define GMSetID_h__

#include "GameMessage.h"
#include "Client.h"
class GMSetID : public GameMessage
{
public:
    void SetID(int id){m_id = id;}
    virtual void WriteToSckMsg( Networking::SockMsg* sm );
    virtual bool Execute();
    virtual bool ReadFromSckMsg(Networking::SockMsg* sm );
    virtual const char* GetTypeName() const;

private:    
    int m_id;

public:
    static const char* NAME;
};


#endif // GMSetID_h__
